The Games
The Games
Here are the real odds, published in full. Both games keep a small house edge, which is what stops points appearing out of nothing.
The Wheel
!bet 10-500 Twelve fields, four outcomes. House edge 8.3%.
| Result | Chance | Pays |
|---|---|---|
| Loss | 50% | 0 |
| Even | 33% | 1x |
| Double | 8% | 2x |
| Jackpot | 8% | 5x |
The result reaches chat when the wheel stops, not before. Nobody gets spoiled.
The Slot
!slot 10-500 Six symbols. House edge 7.8%.
| Symbol | Three | Two |
|---|---|---|
| Cherry | 2x | 1.1x |
| Bell | 4x | 1.25x |
| Star | 7x | 1.5x |
| Diamond | 12x | 2x |
| Crown | 20x | 3.5x |
| Seven | 40x | 7x |
Every pair pays more than your stake. Triple seven turns up once in 37,000 spins.
Daily limits
One free !bet and one free !slot a day, plus one extra of each if you buy an Extra Roll.
That is the ceiling. Buying five rolls will not raise it, which is exactly why the market refuses to sell you a roll you cannot use today. Unused rolls keep until tomorrow.
Duels
!duel name 10-500. Stake anything from 10 to 500 points, same range as the wheel and the slot. Leave the number out and it is 25.
The other player has 60 seconds to !accept or !decline.
Being challenged costs nothing, and a duel nobody answers gives your daily slot back. Coin only changes hands. None is created. How many duels you get a day depends on your rank, from 4 as a Squire to 9 as a Crown.
One thing at a time
While the wheel is spinning nobody can start the slot, and the other way around.
If yours is refused, nothing is taken and no daily spin is spent. You are simply told how long is left.
